ASW Lib
A.D.S. Games SDL Wrapper Library. A library targeted at Allegro4 users who want to switch to SDL3 and use modern c++.
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asw
Camera
asw::Camera Member List
This is the complete list of members for
asw::Camera
, including all inherited members.
anchor
asw::Camera
private
bounds
asw::Camera
private
Camera
()=default
asw::Camera
Camera
(const Vec2< float > &view_size)
asw::Camera
explicit
clamp_to_bounds
()
asw::Camera
private
clear_anchor
()
asw::Camera
clear_bounds
()
asw::Camera
follow
(const Vec2< float > &target, float dt)
asw::Camera
follow_speed
asw::Camera
private
get_position
() const
asw::Camera
get_view
() const
asw::Camera
has_anchor
asw::Camera
private
has_bounds
asw::Camera
private
position
asw::Camera
private
screen_to_world
(const Vec2< float > &screen) const
asw::Camera
set_anchor
(const Vec2< float > &anchor)
asw::Camera
set_bounds
(const Quad< float > &bounds)
asw::Camera
set_follow_speed
(float speed)
asw::Camera
set_position
(const Vec2< float > &position)
asw::Camera
set_shake_decay
(float decay)
asw::Camera
set_view_size
(const Vec2< float > &view_size)
asw::Camera
shake
(float strength)
asw::Camera
shake_decay
asw::Camera
private
shake_offset
asw::Camera
private
shake_strength
asw::Camera
private
snap_to
(const Vec2< float > &target)
asw::Camera
update
(float dt)
asw::Camera
view_size
asw::Camera
private
world_to_screen
(const Vec2< float > &world) const
asw::Camera
world_to_screen
(const Quad< float > &world) const
asw::Camera
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1.12.0