ASW Lib
A.D.S. Games SDL Wrapper Library. A library targeted at Allegro4 users who want to switch to SDL3 and use modern c++.
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asw::Camera Member List

This is the complete list of members for asw::Camera, including all inherited members.

anchorasw::Cameraprivate
boundsasw::Cameraprivate
Camera()=defaultasw::Camera
Camera(const Vec2< float > &view_size)asw::Cameraexplicit
clamp_to_bounds()asw::Cameraprivate
clear_anchor()asw::Camera
clear_bounds()asw::Camera
follow(const Vec2< float > &target, float dt)asw::Camera
follow_speedasw::Cameraprivate
get_position() constasw::Camera
get_view() constasw::Camera
has_anchorasw::Cameraprivate
has_boundsasw::Cameraprivate
positionasw::Cameraprivate
screen_to_world(const Vec2< float > &screen) constasw::Camera
set_anchor(const Vec2< float > &anchor)asw::Camera
set_bounds(const Quad< float > &bounds)asw::Camera
set_follow_speed(float speed)asw::Camera
set_position(const Vec2< float > &position)asw::Camera
set_shake_decay(float decay)asw::Camera
set_view_size(const Vec2< float > &view_size)asw::Camera
shake(float strength)asw::Camera
shake_decayasw::Cameraprivate
shake_offsetasw::Cameraprivate
shake_strengthasw::Cameraprivate
snap_to(const Vec2< float > &target)asw::Camera
update(float dt)asw::Camera
view_sizeasw::Cameraprivate
world_to_screen(const Vec2< float > &world) constasw::Camera
world_to_screen(const Quad< float > &world) constasw::Camera