ASW Lib
A.D.S. Games SDL Wrapper Library. A library targeted at Allegro4 users who want to switch to SDL3 and use modern c++.
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asw::lighting::LightMap Member List

This is the complete list of members for asw::lighting::LightMap, including all inherited members.

add(const Light &light)asw::lighting::LightMap
add_glow(const asw::Texture &texture, const asw::Quad< float > &dest, const asw::Color &tint=asw::Color(255, 255, 255))asw::lighting::LightMap
add_occluder(const asw::Polygonf &polygon)asw::lighting::LightMap
add_occluder(const asw::Quad< float > &rect)asw::lighting::LightMap
add_tiles(const TileLight &tile_light, const asw::Vec2< float > &position={ })asw::lighting::LightMap
ambientasw::lighting::LightMapprivate
cameraasw::lighting::LightMapprivate
clear()asw::lighting::LightMap
clear_occluders()asw::lighting::LightMap
draw()asw::lighting::LightMap
draw_light(const Light &light)asw::lighting::LightMapprivate
draw_shadows(const asw::Vec2< float > &center, const asw::Quad< float > &reach)asw::lighting::LightMapprivate
get_ambient() constasw::lighting::LightMap
get_occluders() constasw::lighting::LightMap
get_shadow_mode() constasw::lighting::LightMap
glowsasw::lighting::LightMapprivate
gradient(asw::Falloff falloff)asw::lighting::LightMapprivate
gradientsasw::lighting::LightMapprivate
has_blockers(const asw::Quad< float > &reach) constasw::lighting::LightMapprivate
lightsasw::lighting::LightMapprivate
mapasw::lighting::LightMapprivate
map_sizeasw::lighting::LightMapprivate
occludersasw::lighting::LightMapprivate
prepare_occluders()asw::lighting::LightMapprivate
render()asw::lighting::LightMap
scratchasw::lighting::LightMapprivate
screen_boundsasw::lighting::LightMapprivate
screen_occludersasw::lighting::LightMapprivate
screen_windingasw::lighting::LightMapprivate
seenasw::lighting::LightMapprivate
set_ambient(const asw::Color &color)asw::lighting::LightMap
set_camera(const asw::Camera *camera)asw::lighting::LightMap
set_shadow_mode(ShadowMode mode)asw::lighting::LightMap
shadow_indicesasw::lighting::LightMapprivate
shadow_modeasw::lighting::LightMapprivate
shadow_verticesasw::lighting::LightMapprivate
tilesasw::lighting::LightMapprivate
timeasw::lighting::LightMapprivate
to_screen(const asw::Vec2< float > &point) constasw::lighting::LightMapprivate
to_screen(const asw::Quad< float > &rect) constasw::lighting::LightMapprivate
update(float dt)asw::lighting::LightMap