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ASW Lib
A.D.S. Games SDL Wrapper Library. A library targeted at Allegro4 users who want to switch to SDL3 and use modern c++.
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This is the complete list of members for asw::sound::SoundHandle, including all inherited members.
| generation | asw::sound::SoundHandle | private |
| HandleAccess | asw::sound::SoundHandle | friend |
| is_playing() const | asw::sound::SoundHandle | |
| pause() const | asw::sound::SoundHandle | |
| resume() const | asw::sound::SoundHandle | |
| set_attenuation(const Attenuation &attenuation) const | asw::sound::SoundHandle | |
| set_occlusion(float amount) const | asw::sound::SoundHandle | |
| set_pan(float pan) const | asw::sound::SoundHandle | |
| set_pitch(float pitch) const | asw::sound::SoundHandle | |
| set_position(const Vec2< float > &position) const | asw::sound::SoundHandle | |
| set_velocity(const Vec2< float > &velocity) const | asw::sound::SoundHandle | |
| set_volume(float volume) const | asw::sound::SoundHandle | |
| SoundHandle()=default | asw::sound::SoundHandle | |
| SoundHandle(int voice, uint32_t generation) | asw::sound::SoundHandle | private |
| stop(float fade_out_s=0.0F) const | asw::sound::SoundHandle | |
| voice | asw::sound::SoundHandle | private |