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ASW Lib
A.D.S. Games SDL Wrapper Library. A library targeted at Allegro4 users who want to switch to SDL3 and use modern c++.
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Display and window routines for the ASW library. More...
Go to the source code of this file.
Namespaces | |
| namespace | asw |
| namespace | asw::display |
Functions | |
| void | asw::display::_init (int width, int height, int scale) |
| Initialize the display module. Called by asw::core::init(). | |
| void | asw::display::_init_opengl (int width, int height, int scale) |
| Initialize the display module with OpenGL support. Called by asw::core::init(). | |
| void | asw::display::_shutdown () |
| Shut down the display module. Called by asw::core::shutdown(). Nulls the renderer and window pointers before destroying them, so any outstanding shared_ptr asset deleters see a null renderer and become no-ops. | |
| asw::Renderer * | asw::display::get_renderer () |
| Get the SDL renderer. | |
| asw::Window * | asw::display::get_window () |
| Get the SDL window. | |
| void | asw::display::set_title (const std::string &title) |
| Set the title of the window. | |
| void | asw::display::set_icon (const std::string &path) |
| Set the icon to display on the window. If it does not exist, this will silently fail. | |
| void | asw::display::set_fullscreen (bool fullscreen) |
| Set the window to fullscreen or windowed. | |
| bool | asw::display::is_fullscreen () |
| Check if the window is fullscreen. | |
| void | asw::display::set_resolution (int w, int h) |
| Set the resolution of the window. | |
| void | asw::display::set_resizable (bool resizable) |
| Set resizable flag of the window. | |
| asw::Vec2< int > | asw::display::get_size () |
| Get the size of the window. | |
| asw::Vec2< int > | asw::display::get_logical_size () |
| Get the logical size of the window. This may differ from the actual size if scaling is enabled. | |
| asw::Vec2< float > | asw::display::get_scale () |
| Get how many output pixels one logical pixel covers, after letterboxing. 2.0 means the game is drawn at twice its logical size. | |
| void | asw::display::set_render_target (const asw::Texture &texture) |
| Set the render target to the window. | |
| void | asw::display::reset_render_target () |
| Reset the render target to the default. | |
| void | asw::display::clear () |
| Clear the window to black. | |
| void | asw::display::clear (const asw::Color &color) |
| Clear to colour. | |
| void | asw::display::present () |
| Present the window. | |
| void | asw::display::set_blend_mode (asw::BlendMode mode) |
| Set the blend mode used to draw primitives such as rectangles, lines and circles. Defaults to Blend, so colours with alpha are see through. | |
| bool | asw::display::screenshot (const std::string &path) |
| Save what has been drawn this frame to a PNG file. Call after drawing and before the frame is presented, for example at the end of a scene's draw(). Works with the dummy video driver (SDL_VIDEO_DRIVER=dummy), so scripted runs can capture frames without a window on screen. | |
| void | asw::display::warp_mouse (float x, float y) |
| Warp mouse in window. | |
| void | asw::display::swap_window () |
| Swap window (gl) | |
Display and window routines for the ASW library.
Definition in file display.h.