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ASW Lib
A.D.S. Games SDL Wrapper Library. A library targeted at Allegro4 users who want to switch to SDL3 and use modern c++.
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#include "./asw/modules/draw.h"#include <SDL3/SDL.h>#include <SDL3_image/SDL_image.h>#include <SDL3_ttf/SDL_ttf.h>#include <algorithm>#include <array>#include <cmath>#include <numbers>#include <string_view>#include <vector>#include "./asw/modules/display.h"#include "./asw/modules/util.h"#include "./lru_cache.h"Go to the source code of this file.
Namespaces | |
| namespace | anonymous_namespace{draw.cpp} |
Functions | |
| TextKeyView | anonymous_namespace{draw.cpp}::view (const TextCacheKey &key) |
| const TextKeyView & | anonymous_namespace{draw.cpp}::view (const TextKeyView &key) |
| uint32_t | anonymous_namespace{draw.cpp}::text_render_scale (asw::Renderer *renderer, bool pixel_font) |
| TTF_Font * | anonymous_namespace{draw.cpp}::get_scaled_font (const asw::Font &font, uint32_t font_generation, uint32_t render_scale) |
| asw::Texture | anonymous_namespace{draw.cpp}::make_cached_texture (SDL_Texture *texture) |
Variables | |
| constexpr uint32_t | anonymous_namespace{draw.cpp}::RENDER_SCALE_ONE = 100 |
| constexpr std::size_t | anonymous_namespace{draw.cpp}::SCALED_FONT_LIMIT = 32 |
| asw::detail::LruCache< ScaledFontKey, asw::Font, ScaledFontKeyHash, std::equal_to<> > | anonymous_namespace{draw.cpp}::scaled_fonts (SCALED_FONT_LIMIT) |
| constexpr std::size_t | anonymous_namespace{draw.cpp}::TEXT_CACHE_LIMIT = 256 |
| asw::detail::LruCache< TextCacheKey, TextCacheEntry, TextKeyHash, TextKeyEqual > | anonymous_namespace{draw.cpp}::text_cache (TEXT_CACHE_LIMIT) |