63 NUM_1 = SDL_SCANCODE_1,
64 NUM_2 = SDL_SCANCODE_2,
65 NUM_3 = SDL_SCANCODE_3,
66 NUM_4 = SDL_SCANCODE_4,
67 NUM_5 = SDL_SCANCODE_5,
68 NUM_6 = SDL_SCANCODE_6,
69 NUM_7 = SDL_SCANCODE_7,
70 NUM_8 = SDL_SCANCODE_8,
71 NUM_9 = SDL_SCANCODE_9,
72 NUM_0 = SDL_SCANCODE_0,
73 RETURN = SDL_SCANCODE_RETURN,
74 ESCAPE = SDL_SCANCODE_ESCAPE,
76 TAB = SDL_SCANCODE_TAB,
77 SPACE = SDL_SCANCODE_SPACE,
78 MINUS = SDL_SCANCODE_MINUS,
79 EQUALS = SDL_SCANCODE_EQUALS,
86 GRAVE = SDL_SCANCODE_GRAVE,
87 COMMA = SDL_SCANCODE_COMMA,
88 PERIOD = SDL_SCANCODE_PERIOD,
89 SLASH = SDL_SCANCODE_SLASH,
100 F10 = SDL_SCANCODE_F10,
101 F11 = SDL_SCANCODE_F11,
102 F12 = SDL_SCANCODE_F12,
105 PAUSE = SDL_SCANCODE_PAUSE,
106 INSERT = SDL_SCANCODE_INSERT,
107 HOME = SDL_SCANCODE_HOME,
109 DELETE = SDL_SCANCODE_DELETE,
110 END = SDL_SCANCODE_END,
112 RIGHT = SDL_SCANCODE_RIGHT,
113 LEFT = SDL_SCANCODE_LEFT,
114 DOWN = SDL_SCANCODE_DOWN,
115 UP = SDL_SCANCODE_UP,
120 KP_PLUS = SDL_SCANCODE_KP_PLUS,
122 KP_1 = SDL_SCANCODE_KP_1,
123 KP_2 = SDL_SCANCODE_KP_2,
124 KP_3 = SDL_SCANCODE_KP_3,
125 KP_4 = SDL_SCANCODE_KP_4,
126 KP_5 = SDL_SCANCODE_KP_5,
127 KP_6 = SDL_SCANCODE_KP_6,
128 KP_7 = SDL_SCANCODE_KP_7,
129 KP_8 = SDL_SCANCODE_KP_8,
130 KP_9 = SDL_SCANCODE_KP_9,
131 KP_0 = SDL_SCANCODE_KP_0,
135 POWER = SDL_SCANCODE_POWER,
137 F13 = SDL_SCANCODE_F13,
138 F14 = SDL_SCANCODE_F14,
139 F15 = SDL_SCANCODE_F15,
140 F16 = SDL_SCANCODE_F16,
141 F17 = SDL_SCANCODE_F17,
142 F18 = SDL_SCANCODE_F18,
143 F19 = SDL_SCANCODE_F19,
144 F20 = SDL_SCANCODE_F20,
145 F21 = SDL_SCANCODE_F21,
146 F22 = SDL_SCANCODE_F22,
147 F23 = SDL_SCANCODE_F23,
148 F24 = SDL_SCANCODE_F24,
149 EXECUTE = SDL_SCANCODE_EXECUTE,
150 HELP = SDL_SCANCODE_HELP,
151 MENU = SDL_SCANCODE_MENU,
152 SELECT = SDL_SCANCODE_SELECT,
153 STOP = SDL_SCANCODE_STOP,
154 AGAIN = SDL_SCANCODE_AGAIN,
155 UNDO = SDL_SCANCODE_UNDO,
156 CUT = SDL_SCANCODE_CUT,
157 COPY = SDL_SCANCODE_COPY,
158 PASTE = SDL_SCANCODE_PASTE,
159 FIND = SDL_SCANCODE_FIND,
160 MUTE = SDL_SCANCODE_MUTE,
174 LANG_1 = SDL_SCANCODE_LANG1,
175 LANG_2 = SDL_SCANCODE_LANG2,
176 LANG_3 = SDL_SCANCODE_LANG3,
177 LANG_4 = SDL_SCANCODE_LANG4,
178 LANG_5 = SDL_SCANCODE_LANG5,
179 LANG_6 = SDL_SCANCODE_LANG6,
180 LANG_7 = SDL_SCANCODE_LANG7,
181 LANG_8 = SDL_SCANCODE_LANG8,
182 LANG_9 = SDL_SCANCODE_LANG9,
185 CANCEL = SDL_SCANCODE_CANCEL,
186 CLEAR = SDL_SCANCODE_CLEAR,
187 PRIOR = SDL_SCANCODE_PRIOR,
190 OUT = SDL_SCANCODE_OUT,
191 OPER = SDL_SCANCODE_OPER,
193 CRSEL = SDL_SCANCODE_CRSEL,
194 EXSEL = SDL_SCANCODE_EXSEL,
195 KP_00 = SDL_SCANCODE_KP_00,
196 KP_000 = SDL_SCANCODE_KP_000,
205 KP_TAB = SDL_SCANCODE_KP_TAB,
207 KP_A = SDL_SCANCODE_KP_A,
208 KP_B = SDL_SCANCODE_KP_B,
209 KP_C = SDL_SCANCODE_KP_C,
210 KP_D = SDL_SCANCODE_KP_D,
211 KP_E = SDL_SCANCODE_KP_E,
212 KP_F = SDL_SCANCODE_KP_F,
213 KP_XOR = SDL_SCANCODE_KP_XOR,
216 KP_LESS = SDL_SCANCODE_KP_LESS,
223 KP_HASH = SDL_SCANCODE_KP_HASH,
225 KP_AT = SDL_SCANCODE_KP_AT,
241 LCTRL = SDL_SCANCODE_LCTRL,
242 LSHIFT = SDL_SCANCODE_LSHIFT,
243 LALT = SDL_SCANCODE_LALT,
244 LGUI = SDL_SCANCODE_LGUI,
245 RCTRL = SDL_SCANCODE_RCTRL,
246 RSHIFT = SDL_SCANCODE_RSHIFT,
247 RALT = SDL_SCANCODE_RALT,
248 RGUI = SDL_SCANCODE_RGUI,
249 MODE = SDL_SCANCODE_MODE,
251 AUDIO_PREV = SDL_SCANCODE_MEDIA_PREVIOUS_TRACK,
256 AC_HOME = SDL_SCANCODE_AC_HOME,
257 AC_BACK = SDL_SCANCODE_AC_BACK,
259 AC_STOP = SDL_SCANCODE_AC_STOP,
262 EJECT = SDL_SCANCODE_MEDIA_EJECT,
263 SLEEP = SDL_SCANCODE_SLEEP,
268 CALL = SDL_SCANCODE_CALL,
269 ENDCALL = SDL_SCANCODE_ENDCALL,
278 DEFAULT = SDL_SYSTEM_CURSOR_DEFAULT,
279 TEXT = SDL_SYSTEM_CURSOR_TEXT,
280 WAIT = SDL_SYSTEM_CURSOR_WAIT,
282 PROGRESS = SDL_SYSTEM_CURSOR_PROGRESS,
287 MOVE = SDL_SYSTEM_CURSOR_MOVE,
289 POINTER = SDL_SYSTEM_CURSOR_POINTER,
291 N_RESIZE = SDL_SYSTEM_CURSOR_N_RESIZE,
293 E_RESIZE = SDL_SYSTEM_CURSOR_E_RESIZE,
295 S_RESIZE = SDL_SYSTEM_CURSOR_S_RESIZE,
297 W_RESIZE = SDL_SYSTEM_CURSOR_W_RESIZE,
410 A = SDL_GAMEPAD_BUTTON_SOUTH,
411 B = SDL_GAMEPAD_BUTTON_EAST,
412 X = SDL_GAMEPAD_BUTTON_WEST,
413 Y = SDL_GAMEPAD_BUTTON_NORTH,
414 BACK = SDL_GAMEPAD_BUTTON_BACK,
415 GUIDE = SDL_GAMEPAD_BUTTON_GUIDE,
416 START = SDL_GAMEPAD_BUTTON_START,
421 DPAD_UP = SDL_GAMEPAD_BUTTON_DPAD_UP,
422 DPAD_DOWN = SDL_GAMEPAD_BUTTON_DPAD_DOWN,
423 DPAD_LEFT = SDL_GAMEPAD_BUTTON_DPAD_LEFT,
425 MISC_1 = SDL_GAMEPAD_BUTTON_MISC1,