ASW Lib
A.D.S. Games SDL Wrapper Library. A library targeted at Allegro4 users who want to switch to SDL3 and use modern c++.
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Here is a list of all namespace functions with links to the namespace documentation for each function:
- a -
abortOnError() :
asw::util
- b -
between() :
asw::random
- c -
chance() :
asw::random
circle() :
asw::draw
circleFill() :
asw::draw
clear() :
asw::display
clearColor() :
asw::draw
createTexture() :
asw::assets
- g -
getControllerAxis() :
asw::input
getControllerCount() :
asw::input
getControllerName() :
asw::input
getLogicalSize() :
asw::display
getScale() :
asw::display
getSize() :
asw::display
getTextSize() :
asw::util
getTextureSize() :
asw::util
- i -
init() :
asw::core
isButtonDown() :
asw::input
isControllerButtonDown() :
asw::input
isKeyDown() :
asw::input
- l -
lerp() :
asw::util
line() :
asw::draw
loadFont() :
asw::assets
loadMusic() :
asw::assets
loadSample() :
asw::assets
loadTexture() :
asw::assets
- m -
makeColor() :
asw::util
- p -
play() :
asw::sound
playMusic() :
asw::sound
point() :
asw::draw
present() :
asw::display
print_info() :
asw::core
- r -
random() :
asw::random
rect() :
asw::draw
rectFill() :
asw::draw
reset() :
asw::input
resetRenderTarget() :
asw::display
rng() :
asw::random::anonymous_namespace{random.cpp}
rotateSprite() :
asw::draw
- s -
setAlpha() :
asw::draw
setBlendMode() :
asw::draw
setControllerDeadZone() :
asw::input
setCursor() :
asw::input
setFullscreen() :
asw::display
setIcon() :
asw::display
setRenderTarget() :
asw::display
setResizable() :
asw::display
setResolution() :
asw::display
setTitle() :
asw::display
sprite() :
asw::draw
spriteFlip() :
asw::draw
stopMusic() :
asw::sound
stretchSprite() :
asw::draw
stretchSpriteBlit() :
asw::draw
stretchSpriteRotateBlit() :
asw::draw
- t -
text() :
asw::draw
textCenter() :
asw::draw
textRight() :
asw::draw
- u -
update() :
asw::core
- w -
wasButtonPressed() :
asw::input
wasButtonReleased() :
asw::input
wasControllerButtonPressed() :
asw::input
wasControllerButtonReleased() :
asw::input
wasKeyPressed() :
asw::input
wasKeyReleased() :
asw::input
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