ASW Lib
A.D.S. Games SDL Wrapper Library. A library targeted at Allegro4 users who want to switch to SDL3 and use modern c++.
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button.h
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1
8
9#ifndef ASW_MODULES_UI_BUTTON_H
10#define ASW_MODULES_UI_BUTTON_H
11
12#include <functional>
13#include <string>
14
15#include "../types.h"
16#include "context.h"
17#include "widget.h"
18
19namespace asw::ui {
20
23class Button : public Widget {
24public:
28 {
29 focusable = true;
30 }
31
33 std::function<void()> on_click;
34
40 void on_focus_changed(Context& ctx, bool focused) override;
41
48 bool on_event(Context& ctx, const UIEvent& e) override;
49
54 void draw(Context& ctx) override;
55
58
60 std::string text;
61
62private:
63 bool hovered_ = false;
64 bool pressed_ = false;
65 bool focused_ = false;
66};
67
68} // namespace asw::ui
69
70#endif // ASW_MODULES_UI_BUTTON_H
An interactive button widget.
Definition button.h:23
std::function< void()> on_click
Callback invoked when the button is clicked.
Definition button.h:33
void on_focus_changed(Context &ctx, bool focused) override
Called when focus state changes.
Definition button.cpp:6
bool on_event(Context &ctx, const UIEvent &e) override
Handle a UI event.
Definition button.cpp:12
void draw(Context &ctx) override
Draw the button.
Definition button.cpp:67
std::string text
The button text.
Definition button.h:60
bool hovered_
Definition button.h:63
bool focused_
Definition button.h:65
asw::Font font
The font to use for the button text.
Definition button.h:57
bool pressed_
Definition button.h:64
Button()
Default constructor.
Definition button.h:27
Shared state for the UI system.
Definition context.h:75
Base class for all UI widgets.
Definition widget.h:28
bool focusable
Whether the widget can receive focus.
Definition widget.h:66
UI context and focus management for the ASW UI module.
std::shared_ptr< TTF_Font > Font
Alias for a shared pointer to an TTF_Font.
Definition types.h:41
Event structure for UI interactions.
Definition event.h:21
Types used throughout the ASW library.
Base widget class for the ASW UI module.