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ASW Lib
A.D.S. Games SDL Wrapper Library. A library targeted at Allegro4 users who want to switch to SDL3 and use modern c++.
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Base class for all UI widgets. More...
#include <widget.h>
Public Member Functions | |
| Widget () | |
| Default constructor for Widget. | |
| virtual | ~Widget ()=default |
| Default virtual destructor. | |
| Widget (Widget &&other) noexcept | |
| Move constructor. The children move over and point to the new widget as their parent. The new widget gets its own id and no parent, since it is not in the old parent's children. Removed children stay with the old widget, which is where Root finds and frees them. | |
| Widget & | operator= (Widget &&other) noexcept |
| Move assignment operator. The children move over and point to this widget as their parent. This widget keeps its place in the tree: its parent, id and state. Its old children are removed as by clear_children. Removed children of the other widget stay with it. | |
| Widget (const Widget &)=delete | |
| Widget & | operator= (const Widget &)=delete |
| WidgetId | id () const |
| Get the unique identifier for this widget. | |
| const std::vector< std::unique_ptr< Widget > > & | children () const |
| Get the child widgets. Change them with add_child, remove_child and clear_children, which keep removed widgets alive until Root is done with them. | |
| virtual void | measure (Context &ctx) |
| Set this widget's own size, before its parent places it. Does nothing by default. | |
| virtual void | layout (Context &ctx) |
| Lay out this widget and its children. | |
| virtual bool | on_event (Context &ctx, const UIEvent &e) |
| Handle a UI event. | |
| virtual void | on_focus_changed (Context &ctx, bool focused) |
| Called when focus state changes. | |
| virtual void | activate (Context &ctx) |
| Called when the widget is clicked, or activated with the keyboard or a controller while focused. Does nothing by default. | |
| virtual void | draw (Context &ctx) |
| Draw this widget and its children. | |
| template<class T , class... Args> | |
| T & | add_child (Args &&... args) |
| Add a child widget. | |
| bool | remove_child (const Widget &child) |
| Remove a child widget. It leaves the tree now and is destroyed at the next Root::update, so a callback can remove any widget, even the one it runs in. | |
| void | clear_children () |
| Remove every child widget, destroyed as for remove_child. | |
| bool | is_hovered () const |
| Whether the pointer is currently over this widget. | |
| bool | is_pressed () const |
| Whether this widget is currently being pressed. | |
| bool | is_focused () const |
| Whether this widget currently holds focus. | |
| bool | is_captured () const |
| Whether this widget was pressed and the pointer is still held, even if it has moved off the widget. | |
| bool | is_highlighted (const Context &ctx) const |
| Whether to draw the hover look: hovered, pressed, or focused while focus is shown. | |
Public Attributes | |
| bool | visible = true |
| Whether the widget is visible. | |
| bool | enabled = true |
| Whether the widget is enabled. | |
| bool | focusable = false |
| Whether the widget can receive focus. Focusable widgets are also the ones the pointer can press. | |
| Widget * | nav_up = nullptr |
| Widget to focus on up, instead of the nearest one. Optional. | |
| Widget * | nav_down = nullptr |
| Widget to focus on down, instead of the nearest one. Optional. | |
| Widget * | nav_left = nullptr |
| Widget to focus on left, instead of the nearest one. Optional. | |
| Widget * | nav_right = nullptr |
| Widget to focus on right, instead of the nearest one. Optional. | |
| bool | focus_ring = true |
| Draw the theme focus ring around this widget while it has visible focus. Turn off for widgets that show focus themselves. | |
| Widget * | parent = nullptr |
| Pointer to the parent widget. | |
| asw::Quad< float > | transform |
| The transform (position and size) of the widget. | |
| Anchor | anchor = Anchor::None |
| Pin this widget to a point of its parent, e.g. BottomRight for a corner button. The parent places it on every layout, so it stays in place when the screen or its own size changes. Stack and Grid place their children themselves and ignore it. | |
| asw::Vec2< float > | anchor_margin { 0.0F, 0.0F } |
| Space between an anchored widget and the parent's edges. | |
Protected Member Functions | |
| void | place_anchored (Widget &child) const |
| Place a child that has an anchor inside this widget. | |
Protected Attributes | |
| bool | _hovered = false |
| bool | _pressed = false |
| bool | _focused = false |
| bool | _captured = false |
Private Member Functions | |
| void | adopt_children () |
| void | detach_children () |
Static Private Member Functions | |
| static int | generate_id () |
Private Attributes | |
| std::vector< std::unique_ptr< Widget > > | _children |
| std::vector< std::unique_ptr< Widget > > | _removed |
| WidgetId | _id |
Static Private Attributes | |
| static int | _id_counter { 1 } |
Friends | |
| class | Root |
| class | FocusManager |
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inline |
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virtualdefault |
Default virtual destructor.
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noexcept |
Move constructor. The children move over and point to the new widget as their parent. The new widget gets its own id and no parent, since it is not in the old parent's children. Removed children stay with the old widget, which is where Root finds and frees them.
Definition at line 8 of file widget.cpp.
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delete |
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virtual |
Called when the widget is clicked, or activated with the keyboard or a controller while focused. Does nothing by default.
| ctx | The UI context. |
Reimplemented in asw::ui::Button, asw::ui::Checkbox, asw::ui::Choice, and asw::ui::Slider.
Definition at line 153 of file widget.cpp.
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inline |
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private |
Definition at line 52 of file widget.cpp.
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inline |
| void asw::ui::Widget::clear_children | ( | ) |
Remove every child widget, destroyed as for remove_child.
Definition at line 185 of file widget.cpp.
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private |
Definition at line 59 of file widget.cpp.
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virtual |
Draw this widget and its children.
| ctx | The UI context. |
Reimplemented in asw::ui::Button, asw::ui::Checkbox, asw::ui::Choice, asw::ui::Image, asw::ui::InputBox, asw::ui::Label, asw::ui::Modal, asw::ui::Panel, and asw::ui::Slider.
Definition at line 163 of file widget.cpp.
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inlinestaticprivate |
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inline |
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inline |
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inline |
| bool asw::ui::Widget::is_highlighted | ( | const Context & | ctx | ) | const |
Whether to draw the hover look: hovered, pressed, or focused while focus is shown.
| ctx | The UI context. |
Definition at line 158 of file widget.cpp.
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inline |
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inline |
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virtual |
Lay out this widget and its children.
| ctx | The UI context. |
Reimplemented in asw::ui::Button, asw::ui::Grid, and asw::ui::Stack.
Definition at line 73 of file widget.cpp.
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virtual |
Set this widget's own size, before its parent places it. Does nothing by default.
| ctx | The UI context. |
Reimplemented in asw::ui::Button, asw::ui::Label, and asw::ui::Modal.
Definition at line 68 of file widget.cpp.
Handle a UI event.
| ctx | The UI context. |
| e | The event to handle. |
Reimplemented in asw::ui::Choice, asw::ui::InputBox, asw::ui::Modal, and asw::ui::Slider.
Definition at line 140 of file widget.cpp.
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virtual |
Called when focus state changes.
| ctx | The UI context. |
| focused | Whether the widget is now focused. |
Reimplemented in asw::ui::InputBox, and asw::ui::Slider.
Definition at line 147 of file widget.cpp.
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noexcept |
Move assignment operator. The children move over and point to this widget as their parent. This widget keeps its place in the tree: its parent, id and state. Its old children are removed as by clear_children. Removed children of the other widget stay with it.
Definition at line 26 of file widget.cpp.
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protected |
Place a child that has an anchor inside this widget.
| child | The child to place. |
Definition at line 84 of file widget.cpp.
| bool asw::ui::Widget::remove_child | ( | const Widget & | child | ) |
Remove a child widget. It leaves the tree now and is destroyed at the next Root::update, so a callback can remove any widget, even the one it runs in.
| child | The child to remove. |
Definition at line 172 of file widget.cpp.
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friend |
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private |
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private |
| Anchor asw::ui::Widget::anchor = Anchor::None |
| asw::Vec2<float> asw::ui::Widget::anchor_margin { 0.0F, 0.0F } |
| bool asw::ui::Widget::enabled = true |
| bool asw::ui::Widget::focus_ring = true |
| bool asw::ui::Widget::focusable = false |
| Widget* asw::ui::Widget::nav_down = nullptr |
| Widget* asw::ui::Widget::nav_left = nullptr |
| Widget* asw::ui::Widget::nav_right = nullptr |
| Widget* asw::ui::Widget::nav_up = nullptr |
| Widget* asw::ui::Widget::parent = nullptr |
| asw::Quad<float> asw::ui::Widget::transform |
| bool asw::ui::Widget::visible = true |