Centralized asset manager with caching.
More...
#include <asset_manager.h>
|
| Texture | getTexture (const std::string &path) |
| | Get a texture by path (loads and caches on first access).
|
| |
| bool | hasTexture (const std::string &path) const |
| | Check if a texture is cached.
|
| |
| Font | getFont (const std::string &path, float size) |
| | Get a font by path and size (loads and caches on first access).
|
| |
| bool | hasFont (const std::string &path, float size) const |
| | Check if a font is cached.
|
| |
| Sample | getSample (const std::string &path) |
| | Get a sample by path (loads and caches on first access).
|
| |
| bool | hasSample (const std::string &path) const |
| | Check if a sample is cached.
|
| |
| Music | getMusic (const std::string &path) |
| | Get music by path (loads and caches on first access).
|
| |
| bool | hasMusic (const std::string &path) const |
| | Check if music is cached.
|
| |
| void | unloadTexture (const std::string &path) |
| | Unload a texture from the cache.
|
| |
| void | unloadFont (const std::string &path, float size) |
| | Unload a font from the cache.
|
| |
| void | unloadSample (const std::string &path) |
| | Unload a sample from the cache.
|
| |
| void | unloadMusic (const std::string &path) |
| | Unload music from the cache.
|
| |
| void | clear () |
| | Clear all cached assets.
|
| |
| size_t | getTextureCount () const |
| | Get the number of cached textures.
|
| |
| size_t | getFontCount () const |
| | Get the number of cached fonts.
|
| |
| size_t | getSampleCount () const |
| | Get the number of cached samples.
|
| |
| size_t | getMusicCount () const |
| | Get the number of cached music tracks.
|
| |
| size_t | getTotalCount () const |
| | Get the total number of cached assets.
|
| |
Centralized asset manager with caching.
Wraps the asw::assets loading functions with a cache layer. Loading the same asset path twice returns the same shared_ptr without hitting disk. Not a singleton — create one per scene or share globally.
Definition at line 26 of file asset_manager.h.
◆ clear()
| void asw::AssetManager::clear |
( |
| ) |
|
|
inline |
◆ getFont()
| Font asw::AssetManager::getFont |
( |
const std::string & | path, |
|
|
float | size ) |
|
inline |
Get a font by path and size (loads and caches on first access).
- Parameters
-
| path | The path to the font file. |
| size | The font size. |
- Returns
- The loaded font.
Definition at line 62 of file asset_manager.h.
◆ getFontCount()
| size_t asw::AssetManager::getFontCount |
( |
| ) |
const |
|
inline |
Get the number of cached fonts.
- Returns
- The number of cached fonts.
Definition at line 184 of file asset_manager.h.
◆ getMusic()
| Music asw::AssetManager::getMusic |
( |
const std::string & | path | ) |
|
|
inline |
Get music by path (loads and caches on first access).
- Parameters
-
| path | The path to the music file. |
- Returns
- The loaded music.
Definition at line 117 of file asset_manager.h.
◆ getMusicCount()
| size_t asw::AssetManager::getMusicCount |
( |
| ) |
const |
|
inline |
Get the number of cached music tracks.
- Returns
- The number of cached music tracks.
Definition at line 196 of file asset_manager.h.
◆ getSample()
| Sample asw::AssetManager::getSample |
( |
const std::string & | path | ) |
|
|
inline |
Get a sample by path (loads and caches on first access).
- Parameters
-
| path | The path to the sample file. |
- Returns
- The loaded sample.
Definition at line 91 of file asset_manager.h.
◆ getSampleCount()
| size_t asw::AssetManager::getSampleCount |
( |
| ) |
const |
|
inline |
Get the number of cached samples.
- Returns
- The number of cached samples.
Definition at line 190 of file asset_manager.h.
◆ getTexture()
| Texture asw::AssetManager::getTexture |
( |
const std::string & | path | ) |
|
|
inline |
Get a texture by path (loads and caches on first access).
- Parameters
-
| path | The path to the texture file. |
- Returns
- The loaded texture.
Definition at line 35 of file asset_manager.h.
◆ getTextureCount()
| size_t asw::AssetManager::getTextureCount |
( |
| ) |
const |
|
inline |
Get the number of cached textures.
- Returns
- The number of cached textures.
Definition at line 178 of file asset_manager.h.
◆ getTotalCount()
| size_t asw::AssetManager::getTotalCount |
( |
| ) |
const |
|
inline |
Get the total number of cached assets.
- Returns
- The total number of cached assets.
Definition at line 202 of file asset_manager.h.
◆ hasFont()
| bool asw::AssetManager::hasFont |
( |
const std::string & | path, |
|
|
float | size ) const |
|
inline |
Check if a font is cached.
- Parameters
-
| path | The path to the font file. |
| size | The font size. |
- Returns
- True if the font is in the cache.
Definition at line 79 of file asset_manager.h.
◆ hasMusic()
| bool asw::AssetManager::hasMusic |
( |
const std::string & | path | ) |
const |
|
inline |
Check if music is cached.
- Parameters
-
| path | The path to the music file. |
- Returns
- True if the music is in the cache.
Definition at line 132 of file asset_manager.h.
◆ hasSample()
| bool asw::AssetManager::hasSample |
( |
const std::string & | path | ) |
const |
|
inline |
Check if a sample is cached.
- Parameters
-
| path | The path to the sample file. |
- Returns
- True if the sample is in the cache.
Definition at line 106 of file asset_manager.h.
◆ hasTexture()
| bool asw::AssetManager::hasTexture |
( |
const std::string & | path | ) |
const |
|
inline |
Check if a texture is cached.
- Parameters
-
| path | The path to the texture file. |
- Returns
- True if the texture is in the cache.
Definition at line 50 of file asset_manager.h.
◆ unloadFont()
| void asw::AssetManager::unloadFont |
( |
const std::string & | path, |
|
|
float | size ) |
|
inline |
Unload a font from the cache.
- Parameters
-
| path | The path to the font file. |
| size | The font size. |
Definition at line 149 of file asset_manager.h.
◆ unloadMusic()
| void asw::AssetManager::unloadMusic |
( |
const std::string & | path | ) |
|
|
inline |
Unload music from the cache.
- Parameters
-
| path | The path to the music file. |
Definition at line 163 of file asset_manager.h.
◆ unloadSample()
| void asw::AssetManager::unloadSample |
( |
const std::string & | path | ) |
|
|
inline |
Unload a sample from the cache.
- Parameters
-
| path | The path to the sample file. |
Definition at line 157 of file asset_manager.h.
◆ unloadTexture()
| void asw::AssetManager::unloadTexture |
( |
const std::string & | path | ) |
|
|
inline |
Unload a texture from the cache.
- Parameters
-
| path | The path to the texture file. |
Definition at line 142 of file asset_manager.h.
◆ fonts
| std::unordered_map<std::string, Font> asw::AssetManager::fonts |
|
private |
◆ music
| std::unordered_map<std::string, Music> asw::AssetManager::music |
|
private |
◆ samples
| std::unordered_map<std::string, Sample> asw::AssetManager::samples |
|
private |
◆ textures
| std::unordered_map<std::string, Texture> asw::AssetManager::textures |
|
private |
The documentation for this class was generated from the following file: