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ASW Lib
A.D.S. Games SDL Wrapper Library. A library targeted at Allegro4 users who want to switch to SDL3 and use modern c++.
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A light. Positions are in world space when the light map has a camera, otherwise in screen space. More...
#include <lighting.h>
Public Attributes | |
| asw::Vec2< float > | position |
| Centre of the light. | |
| float | radius { 128.0F } |
| Distance the light reaches, in pixels. | |
| asw::Color | color { 255, 255, 255 } |
| Colour of the light. | |
| float | intensity { 1.0F } |
| Brightness from 0 to 1. Scales the colour. | |
| asw::Falloff | falloff { asw::Falloff::Smooth } |
| How the light fades to its edge. | |
| float | direction { 0.0F } |
| Direction a spot light points, in radians. 0 is right, and angles turn clockwise on screen. | |
| float | cone { 0.0F } |
| Width of a spot light's beam, in radians. 0 lights all round. | |
| bool | shadows { true } |
| Whether occluders block this light. | |
| float | flicker { 0.0F } |
| Random flicker from 0 to 1. 0.2 suits a torch. | |
| float | pulse { 0.0F } |
| Size of a steady pulse from 0 to 1. | |
| float | pulse_speed { 1.0F } |
| Pulses per second. | |
| int | seed { 0 } |
| Gives lights their own flicker and pulse timing. Use a different seed for each light. | |
A light. Positions are in world space when the light map has a camera, otherwise in screen space.
Definition at line 42 of file lighting.h.
| asw::Color asw::lighting::Light::color { 255, 255, 255 } |
Colour of the light.
Definition at line 50 of file lighting.h.
| float asw::lighting::Light::cone { 0.0F } |
Width of a spot light's beam, in radians. 0 lights all round.
Definition at line 63 of file lighting.h.
| float asw::lighting::Light::direction { 0.0F } |
Direction a spot light points, in radians. 0 is right, and angles turn clockwise on screen.
Definition at line 60 of file lighting.h.
| asw::Falloff asw::lighting::Light::falloff { asw::Falloff::Smooth } |
How the light fades to its edge.
Definition at line 56 of file lighting.h.
| float asw::lighting::Light::flicker { 0.0F } |
Random flicker from 0 to 1. 0.2 suits a torch.
Definition at line 69 of file lighting.h.
| float asw::lighting::Light::intensity { 1.0F } |
Brightness from 0 to 1. Scales the colour.
Definition at line 53 of file lighting.h.
| asw::Vec2<float> asw::lighting::Light::position |
Centre of the light.
Definition at line 44 of file lighting.h.
| float asw::lighting::Light::pulse { 0.0F } |
Size of a steady pulse from 0 to 1.
Definition at line 72 of file lighting.h.
| float asw::lighting::Light::pulse_speed { 1.0F } |
Pulses per second.
Definition at line 75 of file lighting.h.
| float asw::lighting::Light::radius { 128.0F } |
Distance the light reaches, in pixels.
Definition at line 47 of file lighting.h.
| int asw::lighting::Light::seed { 0 } |
Gives lights their own flicker and pulse timing. Use a different seed for each light.
Definition at line 79 of file lighting.h.
| bool asw::lighting::Light::shadows { true } |
Whether occluders block this light.
Definition at line 66 of file lighting.h.