ASW Lib
A.D.S. Games SDL Wrapper Library. A library targeted at Allegro4 users who want to switch to SDL3 and use modern c++.
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asw::ui::Grid Class Reference

Places children in a grid, filling each row left to right, e.g. a level select or a 2 by 2 menu. More...

#include <layout.h>

Inheritance diagram for asw::ui::Grid:
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Collaboration diagram for asw::ui::Grid:
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Public Member Functions

void layout (Context &ctx) override
 Place the children.
 
- Public Member Functions inherited from asw::ui::Widget
 Widget ()
 Default constructor for Widget.
 
virtual ~Widget ()=default
 Default virtual destructor.
 
 Widget (Widget &&other) noexcept
 Move constructor. The children move over and point to the new widget as their parent. The new widget gets its own id and no parent, since it is not in the old parent's children. Removed children stay with the old widget, which is where Root finds and frees them.
 
Widget & operator= (Widget &&other) noexcept
 Move assignment operator. The children move over and point to this widget as their parent. This widget keeps its place in the tree: its parent, id and state. Its old children are removed as by clear_children. Removed children of the other widget stay with it.
 
 Widget (const Widget &)=delete
 
Widget & operator= (const Widget &)=delete
 
WidgetId id () const
 Get the unique identifier for this widget.
 
const std::vector< std::unique_ptr< Widget > > & children () const
 Get the child widgets. Change them with add_child, remove_child and clear_children, which keep removed widgets alive until Root is done with them.
 
virtual void measure (Context &ctx)
 Set this widget's own size, before its parent places it. Does nothing by default.
 
virtual bool on_event (Context &ctx, const UIEvent &e)
 Handle a UI event.
 
virtual void on_focus_changed (Context &ctx, bool focused)
 Called when focus state changes.
 
virtual void activate (Context &ctx)
 Called when the widget is clicked, or activated with the keyboard or a controller while focused. Does nothing by default.
 
virtual void draw (Context &ctx)
 Draw this widget and its children.
 
template<class T , class... Args>
T & add_child (Args &&... args)
 Add a child widget.
 
bool remove_child (const Widget &child)
 Remove a child widget. It leaves the tree now and is destroyed at the next Root::update, so a callback can remove any widget, even the one it runs in.
 
void clear_children ()
 Remove every child widget, destroyed as for remove_child.
 
bool is_hovered () const
 Whether the pointer is currently over this widget.
 
bool is_pressed () const
 Whether this widget is currently being pressed.
 
bool is_focused () const
 Whether this widget currently holds focus.
 
bool is_captured () const
 Whether this widget was pressed and the pointer is still held, even if it has moved off the widget.
 
bool is_highlighted (const Context &ctx) const
 Whether to draw the hover look: hovered, pressed, or focused while focus is shown.
 

Public Attributes

std::size_t columns = 2
 Number of columns.
 
float gap = 8.0F
 Space between cells, both ways.
 
float padding = 0.0F
 Space inside the grid on every side.
 
float row_height = 0.0F
 Height of every row, 0 for the tallest child in the row.
 
- Public Attributes inherited from asw::ui::Widget
bool visible = true
 Whether the widget is visible.
 
bool enabled = true
 Whether the widget is enabled.
 
bool focusable = false
 Whether the widget can receive focus. Focusable widgets are also the ones the pointer can press.
 
Widget * nav_up = nullptr
 Widget to focus on up, instead of the nearest one. Optional.
 
Widget * nav_down = nullptr
 Widget to focus on down, instead of the nearest one. Optional.
 
Widget * nav_left = nullptr
 Widget to focus on left, instead of the nearest one. Optional.
 
Widget * nav_right = nullptr
 Widget to focus on right, instead of the nearest one. Optional.
 
bool focus_ring = true
 Draw the theme focus ring around this widget while it has visible focus. Turn off for widgets that show focus themselves.
 
Widget * parent = nullptr
 Pointer to the parent widget.
 
asw::Quad< float > transform
 The transform (position and size) of the widget.
 
Anchor anchor = Anchor::None
 Pin this widget to a point of its parent, e.g. BottomRight for a corner button. The parent places it on every layout, so it stays in place when the screen or its own size changes. Stack and Grid place their children themselves and ignore it.
 
asw::Vec2< float > anchor_margin { 0.0F, 0.0F }
 Space between an anchored widget and the parent's edges.
 

Private Attributes

detail::ForcedSizes _heights
 
std::vector< Widget * > _shown
 
std::vector< float > _natural_h
 

Additional Inherited Members

- Protected Member Functions inherited from asw::ui::Widget
void place_anchored (Widget &child) const
 Place a child that has an anchor inside this widget.
 
- Protected Attributes inherited from asw::ui::Widget
bool _hovered = false
 
bool _pressed = false
 
bool _focused = false
 
bool _captured = false
 

Detailed Description

Places children in a grid, filling each row left to right, e.g. a level select or a 2 by 2 menu.

Every cell is the same width, set by the columns. A row is row_height tall, or as tall as its tallest child when row_height is 0. Children fill their cell. Hidden children take no cell.

Definition at line 144 of file layout.h.

Member Function Documentation

◆ layout()

void asw::ui::Grid::layout ( Context & ctx)
overridevirtual

Place the children.

Parameters
ctxThe UI context.

Reimplemented from asw::ui::Widget.

Definition at line 90 of file layout.cpp.

Member Data Documentation

◆ _heights

detail::ForcedSizes asw::ui::Grid::_heights
private

Definition at line 166 of file layout.h.

◆ _natural_h

std::vector<float> asw::ui::Grid::_natural_h
private

Definition at line 170 of file layout.h.

◆ _shown

std::vector<Widget*> asw::ui::Grid::_shown
private

Definition at line 169 of file layout.h.

◆ columns

std::size_t asw::ui::Grid::columns = 2

Number of columns.

Definition at line 147 of file layout.h.

◆ gap

float asw::ui::Grid::gap = 8.0F

Space between cells, both ways.

Definition at line 150 of file layout.h.

◆ padding

float asw::ui::Grid::padding = 0.0F

Space inside the grid on every side.

Definition at line 153 of file layout.h.

◆ row_height

float asw::ui::Grid::row_height = 0.0F

Height of every row, 0 for the tallest child in the row.

Definition at line 156 of file layout.h.


The documentation for this class was generated from the following files: